Roblyer and Hughes challenge educators to think through the benefits and
challenges of educational gaming in the classroom. Games can provide benefits
such as collaborative learning, motivation, and problem-based learning. But it
can also take some effort to address the challenges of aligning the games
appropriately with curriculum, balancing learning and having fun, and ensuring
correspondence between game and learning objectives (Roblyer et al., 2018, p.
179-181). Preschool is a great setting to integrate online, educational gaming.
Incorporating simple phonics and number skills into a game is an easy way to
engage multiple senses – auditory, kinesthetic, and visual. There are several
apps I like to use with preschoolers. ABCMouse.com is a comprehensive online
program that includes a wide variety of games. In one study on the effect of the
ABCMouse program on academic scores of PreK and Kindergarten students,
researchers found that literacy and math gains were significant as compared to
those with less access to the program (Thai et al., 2016, p. 1-29). Other,
simpler apps like Alphabet Aquarium focus in on specific skills. The lessons are
simple and need no assistance from the teacher. The student receives auditory
and visual “rewards” as they work their way through letter focused puzzles and
skills. Games such as Mr. Potato Head: School Rush allow the kids to problem
solve building a potato head in a variety of scenarios. This helps to reinforce
their understanding of body parts and emotions, an important aspect of early
education. While both the teachers and the students can enjoy gaming
opportunities in the classroom, we need to be careful to avoid eating up time
with this supplemental resource. It should be relevant to the curriculum and
students’ needs. Care should be taken with selection and execution of gaming in
the classroom.
Roblyer, M., & Hughes, J. (2018). Integrating educational
technology into teaching (8th ed.). Pearson Education.
Thai, K., Ponciano L.
(2016). Improving outcomes for at-risk prekindergarten and kindergarten students
with a digital learning resource. Journal of Applied Research on Children:
Informing Policy for Children at Risk. 7(2), 1-29.
http://digitalcommons.library.tmc.edu/childrenatrisk/vol7/iss2/8
No comments:
Post a Comment